export const NodeShaderStage = {
	VERTEX: 'vertex',
	FRAGMENT: 'fragment'
};

export const NodeUpdateType = {
	NONE: 'none',
	FRAME: 'frame',
	OBJECT: 'object'
};

export const NodeType = {
	BOOLEAN: 'bool',
	INTEGER: 'int',
	FLOAT: 'float',
	VECTOR2: 'vec2',
	VECTOR3: 'vec3',
	VECTOR4: 'vec4',
	MATRIX3: 'mat3',
	MATRIX4: 'mat4'
};
